"Crafting polished gameplay experiences for PC, Web, and Android — from tight prototyping to finished builds."
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Unity game developer with a focus on playable systems, responsive controls, and polished UX. I build complete games and prototypes with a designer's eye for player feel and a programmer's discipline for clean, maintainable code.
My workflow is iterative and practical: quick playable prototypes to validate ideas, tight tuning of core feel (input, camera, feedback), and then layering polish — audio, particles, subtle animations, and menu flows.
Arcade space shooter with wave-based enemies and weapon pickups.
Click-to-move stealth title with cinematic cutscenes.
Collect gems, avoid traps, and find the key to escape.
Local arena fighter with combos and distinct character kits.
Play as a cat searching for bones before a ghost awakens.
Action survival experience with tense encounters and resource management.
Colorful 2D adventure collecting fruits and earning medals while avoiding traps.
AI-controlled robotic car demonstrating pathfinding and decision-making.
Procedurally generated gameplay with challenging enemies and progression.
Classic logic-based game recreated in Unity with simple turn-based gameplay.
Fast-paced endless runner with multiplayer functionality inspired by Chrome Dino.
Fast-paced cooking simulation where players prepare and serve dishes under time pressure..
Cinematics
Level Design
State Machines
AI Pathfinding
State Management
2D Assets
Level Creation
SFX & Music
Game Progression
Programming
2D & 3D
Game Programming
Systems & Mechanics
HUD & Menus
Cutscenes
Version Control
Basic 3D
Assets
Build Pipeline
Animations
Interested in working together or have questions about my work? Send me a message and I'll get back to you as soon as possible.