Final Year Project · Unity 6 · 101 C# Scripts
DoomsTracks
Solo Developer — design, code, 3D pipeline, networking, testing
A vehicular combat racing game where racing meets rockets. Custom vehicle physics with gear shifting, drifting and nitro; machine guns, rockets and mines; AI drivers that race, fight and grab pickups; a 3-act story campaign with cutscenes; a garage with vehicle customization — and online multiplayer for up to 8 players built on Unity Netcode with Lobby and Relay.
Structured 30–60 min playtest sessions · 78% campaign completion · racing rated 4.3/5, combat 4.1/5
- Server-authoritative multiplayer: NetworkVariables, RPCs, UGS Auth, Lobby & Relay
- AI opponents with waypoint navigation, weapon usage and pickup decisions
- Three combat vehicles modelled and rigged through a Blender → FBX → Unity pipeline











